I am an artist and community organizer based between Stanford and Ho Chi Minh City. My practice is rooted in
anti-imperialist politics, the everyday, and the collective imagination of what could be. I work across digital
and print media to explore how art can disrupt, regenerate, and build spaces of
care—especially within violent and pervasive systems designed to surveil, isolate, and suppress.
This project is a speculative video work that uses the visual language of the video game
Minecraft to explore the entangled crises of climate change, labor, and global capitalism.
Inspired by accounts from Vietnamese farmers facing intensifying heat and environmental degradation,
the narrative centers not on heroes, but on those rendered invisible by the systems that define our world.
By leveraging the mechanics and aesthetics of a game engine—typically associated with escapism—I aim to
subvert expectations and invite critical reflection. Minecraft’s blocky visuals and survival-based
gameplay create a dissonant, almost childlike frame through which to examine harsh realities: extraction,
exploitation, and the precarity of life in the margins.
The piece collages political soundbites—declarations of perpeptual capitalist
growth—against images of fossil-fueled destruction, drawing attention to the contradictions at the
heart of industrial capitalism. Through glitch, repetition, and rupture, the work underscores a
central tension: capitalism depends on perpetual growth, but that growth is incompatible with planetary survival.